Table of Contents

Namespace AstraEngine.Core

Classes

Component

An Component is a modular piece of data that represents a single aspect of an entity's behavior or characteristics, such as position, health, or rendering properties.

Engine

Utility methods for the AstraEngine

Entity

An Entity is an container that represents an object within the game world. Entities serve as containers for Components, which define their behavior, properties, and interactions.

Interfaces

IGame

The Engine executes the core game loop propagating the amount of time passed between calls to tick.