Namespace AstraEngine.Core
Classes
- Component
An Component is a modular piece of data that represents a single aspect of an entity's behavior or characteristics, such as position, health, or rendering properties.
- Engine
Utility methods for the AstraEngine
- Entity
An Entity is an container that represents an object within the game world. Entities serve as containers for Components, which define their behavior, properties, and interactions.
Interfaces
- IGame
The Engine executes the core game loop propagating the amount of time passed between calls to tick.